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quark 0.22.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

  • Edit maps together. In the map editor, HOST EDIT SESSION hosts the open map with your host settings (port, server list). Others join from the Join screen like any game and land straight in the editor.
    • Everyone can build. Each edit goes through the server, so all copies stay identical. Anyone who falls out of sync, or joins late, re-downloads the current map automatically.
    • You see the other editors as floating cameras with their names.
    • Undo (Ctrl+Z) undoes your own edits, not anyone else's.
  • The host's map is always autosaved: every 5 seconds while it has changes, and when the session ends.
  • Players who aren't the host are asked whether to save their own copy when they leave or the server closes. They can also click SAVE A COPY at any time.
  • Switch between editing and playing.
    • The host clicks PLAY MODE to save and start a normal match on the map, in its "built for" mode if it supports that, otherwise FFA.
    • EDIT MODE in the ESC menu brings everyone back into the editor, starting where they were standing.
    • Server console: editmode on / editmode off.
  • Chat, votes and other text commands now send several at once instead of one per round trip, so bursts (like holding an arrow key in the editor) don't lag.
  • The network protocol changed to version 14, so servers and clients must both be on 0.22.0.