The full notes for this version are its short notes: that was all that was written then.
- Map editor (main menu → MAP EDITOR). Fly around and place boxes in base, accent or wallbang material, plus spawns (team A, team B, any, race), lights, bomb sites, a hill, race checkpoints and payload path points. Everything snaps to a grid of 0.25 to 4 m.
- Controls: hold right mouse to look and use WASD to fly. Click to select. Arrows and PgUp/PgDn move the selection, Shift+arrows grow it, Ctrl+arrows shrink it. M changes material or team. Ctrl+D duplicates, Del deletes, Ctrl+Z undoes, Ctrl+S saves.
- BAKE LIGHT previews the real lighting.
- TEST saves the map and starts a private game on it. Leaving that game takes you back to the editor.
- The panel shows which modes the map can be played as.
- Maps save to
maps/<name>.qmap. Use your own name: the built-in maps are replaced by updates.
- Automatic map download. When you join a server running a map you don't have, or a different version of one you have, the game downloads it from the server while connecting. Downloads are kept in
maps/downloads/and reused next time. - Maps reload without restarting.
- The host's pause menu has RELOAD MAP, which re-reads the current map file and sends any changes to everyone. The server console command is
reload. - New or edited map files show up in the map lists right away.
- The host's pause menu has RELOAD MAP, which re-reads the current map file and sends any changes to everyone. The server console command is
- The network protocol changed to version 13, so servers and clients must both be on 0.21.0.