Assets
Every model, in 3D
The player models, weapons, projectiles, the crown and every map, straight from the game's own build. Drag to spin, scroll or pinch to zoom, right-drag or two fingers to pan. Then make your own.
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Make your own model
Position (m)
Size (m)
Material
Use your model in the game
Pick what it replaces; the download is named after it (for example STANDARD.glb). Then put it in one of two places:
- Just for you:
overrides/models/player/STANDARD.glbin your user folder (Windows%APPDATA%/quark, macOS~/Library/Application Support/quark, Linux~/.local/share/quark). The game reads it at startup. - For everyone, in a checkout of the game:
assets/overrides/models/player/STANDARD.glb. It's built into the game and ships with the next release.
Metres, +Y up, front at -Z. Players stand on the origin, 2 m tall, and share one hitbox: stay inside the default's outline. A box marked team colour is exported white in a material named team, which the game paints in the team colour (your accent colour on a weapon, gold or silver on the crown). Up to 20,000 triangles (each box is 12). The full rules are in docs/ASSETS.md.