The full notes for this version are its short notes: that was all that was written then.
- Fixed: thin gaps along the edges of accent and wallbang blocks.
- Last update raised every accent and wallbang face slightly off its block to stop flicker where it meets another material, which opened gaps at the edges.
- Now only faces that actually overlap a different-material face in the same plane get raised. Everything else sits flush.
- Drag handles in the map editor.
- Selected boxes and zones get a handle on every face; drag one to move that side.
- Hold Shift to drag the whole object along that axis instead.
- Spawns, lights and path points get arrows to drag them around.
- Handles are colored by axis and snap to the grid. They also work when editing together.
- The editor's 3D view stops at the side panel. The crosshair, where new things are placed, is now in the middle of what you can see.
- Choose which modes a map allows. In the editor, click the mode buttons to allow or block each mode.
- Dim buttons mean the map is missing something that mode needs, like team spawns.
- Map menus and votes only offer the allowed modes.
- Saved as a
modes ffa duel ...line in the map file.