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quark 0.23.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

  • Fixed: thin gaps along the edges of accent and wallbang blocks.
    • Last update raised every accent and wallbang face slightly off its block to stop flicker where it meets another material, which opened gaps at the edges.
    • Now only faces that actually overlap a different-material face in the same plane get raised. Everything else sits flush.
  • Drag handles in the map editor.
    • Selected boxes and zones get a handle on every face; drag one to move that side.
    • Hold Shift to drag the whole object along that axis instead.
    • Spawns, lights and path points get arrows to drag them around.
    • Handles are colored by axis and snap to the grid. They also work when editing together.
  • The editor's 3D view stops at the side panel. The crosshair, where new things are placed, is now in the middle of what you can see.
  • Choose which modes a map allows. In the editor, click the mode buttons to allow or block each mode.
    • Dim buttons mean the map is missing something that mode needs, like team spawns.
    • Map menus and votes only offer the allowed modes.
    • Saved as a modes ffa duel ... line in the map file.