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quark 0.11.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Sound

  • New custom audio engine: low-latency mixer (about 20 ms) on the system's own audio API (WinMM on Windows 7+, CoreAudio on macOS, ALSA on Linux, loaded at runtime). All sounds are synthesized by the game, no sound files.
  • Hitsounds: a blip when you hit someone (lower pitch for bigger hits) and a double blip for kills. Can be turned off (Settings > HITSOUND).
  • Footsteps, jumps and landings for you and other players; you can hear where others are walking.
  • Weapon sounds for all 8 weapons, for you and positioned in 3D for everyone else; explosions, sticky bombs sticking, crossbow bolts hitting.
  • Dash whoosh, grapple fire and grapple hook impact (you hear other players' hooks land too).
  • Getting hurt has a sound.
  • 3D sound: stereo panning by direction and falloff by distance.
  • Volume slider in Settings.
  • If there's no audio device the game runs silently.

HUD and controls

  • Weapon cooldown bar under the crosshair, above the dash and grapple bars.
  • Controls screen: an X button on each action unbinds it.