The full notes for this version are its short notes: that was all that was written then.
Sound
- New custom audio engine: low-latency mixer (about 20 ms) on the system's own audio API (WinMM on Windows 7+, CoreAudio on macOS, ALSA on Linux, loaded at runtime). All sounds are synthesized by the game, no sound files.
- Hitsounds: a blip when you hit someone (lower pitch for bigger hits) and a double blip for kills. Can be turned off (Settings > HITSOUND).
- Footsteps, jumps and landings for you and other players; you can hear where others are walking.
- Weapon sounds for all 8 weapons, for you and positioned in 3D for everyone else; explosions, sticky bombs sticking, crossbow bolts hitting.
- Dash whoosh, grapple fire and grapple hook impact (you hear other players' hooks land too).
- Getting hurt has a sound.
- 3D sound: stereo panning by direction and falloff by distance.
- Volume slider in Settings.
- If there's no audio device the game runs silently.
HUD and controls
- Weapon cooldown bar under the crosshair, above the dash and grapple bars.
- Controls screen: an X button on each action unbinds it.