The full notes for this version are its short notes: that was all that was written then.
Pregame
- Warmup ("pregame") now lasts until the players vote to start: press F4 (rebindable) or use VOTE START MATCH in the pause menu, then F1/F2 to vote.
- No balance bots during warmup. When a start vote passes and the teams are uneven, a second vote asks whether to fill the uneven teams with bots for that match; the match starts either way.
- Play vs Bots still starts by itself.
Payload
- New mode: Neutral Payload. The cart starts in the middle of the track and either team can push it (team A toward the end, team B toward the start). Reaching the far end wins; when the 5 minute timer runs out, the team whose side the cart is on wins (dead center is a draw). A tug-of-war bar shows where it is.
- Respawns (5 s) in both payload modes.
- The payload cart is now solid: it blocks movement and bullets, so it's usable cover. Anyone the moving cart runs into gets pushed aside. Client prediction knows about it, so there's no stutter when you walk into it.
- Bots push the neutral payload too.
Other
- Protocol version 7.