The full notes for this version are its short notes: that was all that was written then.
Damage rebalance (longer time to kill)
No single shot does more than 50 damage (players have 100 health).
- Sniper 50 (2 hits), crossbow 50 (2 hits), shotgun 10 pellets x 5 = 50 max (2 full hits)
- Rocket 35, sticky 35 (3 hits)
- Rifle 10 per shot (10 hits, about 1.1 s), knife 40, laser 60 damage per second
- Rocket/sticky self damage from below is still 10% (now 3.5 max)
Damage numbers
- When you hit someone, the damage floats above them. Hits close together add up into one number; big hits (40+) show larger in yellow.
Controls
- Every action can be rebound: Settings > Controls. Two slots per action; each takes a key, a mouse button (including side buttons) or the scroll wheel. Backspace clears a slot, Esc cancels, "Reset to defaults" restores everything.
- Bindable actions: move, jump, crouch, fire, alt fire, use, dash, grapple, each weapon, next/previous weapon, scoreboard, chat, vote yes/no, perf stats, screenshot.
Name
- Your multiplayer name (used in chat, the kill feed and the scoreboard) can now be set right on the main menu. If two players use the same name, the second gets "(2)" added.