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quark 1.9.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Release fix

  • The 1.8.0 Linux build stalled in its tests and the release never went out. This release includes everything from 1.8.0.
  • A test run that hangs now fails after 25 minutes, and the log shows which test it stopped on. The time trial test also no longer fails on a slow machine.

Scoreboard

  • SCORE is now total damage to enemies / 10 + seconds on the objective (on the hill or point, or by the cart).
  • New DMG and OBJ columns show each part separately.
  • Race, hide and seek, and tag keep their own scores.

Players

  • Player outline colours: Settings > TEAM OUTLINE / ENEMY OUTLINE. Choose black, white, team colour, red, yellow, green, cyan or magenta.
  • Every player model is now mostly the team colour. The grey bodies on the robot, knight and heavy are gone.
  • When you spectate someone, you see their health.

Tag

  • The tagger is red on every screen, including their own. Everyone else is blue, and a new tagger turns red as soon as they're tagged.
  • "IT" is now "TAGGER".

Weapons

  • Sniper shots collateral: one shot hits every player in its line, up to the wall.
  • Laser alt-fire pulls 40% harder.
  • Rifle tracers last 20% less time.
  • Enemy shotgun shots now show their pellet tracers.
  • Hiding the weapon model also hides your own tracers and laser beam.
  • An enemy's shot sound no longer plays twice when their firing state flickers between snapshots.

Other fixes

  • Tourney: a bye can no longer win. Balance bots were being removed while they waited as spectators, which forfeited their matches.
  • Map editing by vote, then VOTE: PLAY IT: tested end to end. If the map can't be played, everyone now sees why.
  • Chat: pressing Enter shows the recent chat history while you type.
  • Mouse DPI is a text field: click it and type any DPI.