The full notes for this version are its short notes: that was all that was written then.
Release fix
- The 1.8.0 Linux build stalled in its tests and the release never went out. This release includes everything from 1.8.0.
- A test run that hangs now fails after 25 minutes, and the log shows which test it stopped on. The time trial test also no longer fails on a slow machine.
Scoreboard
- SCORE is now total damage to enemies / 10 + seconds on the objective (on the hill or point, or by the cart).
- New DMG and OBJ columns show each part separately.
- Race, hide and seek, and tag keep their own scores.
Players
- Player outline colours: Settings > TEAM OUTLINE / ENEMY OUTLINE. Choose black, white, team colour, red, yellow, green, cyan or magenta.
- Every player model is now mostly the team colour. The grey bodies on the robot, knight and heavy are gone.
- When you spectate someone, you see their health.
Tag
- The tagger is red on every screen, including their own. Everyone else is blue, and a new tagger turns red as soon as they're tagged.
- "IT" is now "TAGGER".
Weapons
- Sniper shots collateral: one shot hits every player in its line, up to the wall.
- Laser alt-fire pulls 40% harder.
- Rifle tracers last 20% less time.
- Enemy shotgun shots now show their pellet tracers.
- Hiding the weapon model also hides your own tracers and laser beam.
- An enemy's shot sound no longer plays twice when their firing state flickers between snapshots.
Other fixes
- Tourney: a bye can no longer win. Balance bots were being removed while they waited as spectators, which forfeited their matches.
- Map editing by vote, then VOTE: PLAY IT: tested end to end. If the map can't be played, everyone now sees why.
- Chat: pressing Enter shows the recent chat history while you type.
- Mouse DPI is a text field: click it and type any DPI.