The full notes for this version are its short notes: that was all that was written then.
New map: Midtown (multi point)
- A city centre the size of Lodestone: three avenues each way and sixteen blocks of two-storey offices.
- Climb the offices through their stairs to the roofs, or up their fire escapes.
- An elevated railway with two stations crosses the middle.
- There's a park with a fountain and a pond, and city hall on its plaza.
- Parked cars, buses, street trees, lamps and bus shelters fill the streets.
- The attack: A the north intersection, B an office roof, C the park, D the railway station, E city hall.
Maps and modes
- Each map is now offered for the mode it's built for, plus free for all. Lodestone is the map built for every mode (all of them except the ranked race). It has team spawns, a hill, bomb sites, a cart track and a race course.
- You can still start any map in any mode. The menus warn when a map isn't built for that mode, because it may be missing what the mode needs.
Payload checkpoints
- Maps can mark checkpoints along the cart's track (
cartcheck 0.33). Reaching one adds 60 s, and the cart can't roll back past it. On maps with staged spawns, the spawns move up too. - Railyard has checkpoints at a third and two thirds of the way. You'll see a gate on the track and a tick on the progress bar for each.
Announcer
- New voices from a neural speech engine, both deep and in a big hall: male or female (Settings > VOICE).
- The countdown is clearer: each number is its own clean word.
- New calls:
- "You win!" / "You lose." at the end of every match (any mode).
- "New high score!" for a race personal best.
- "New leader!" when someone takes the lead in free for all.
Info
- Main menu > INFO explains the modes, the controls, the HUD and settings, hosting and joining, the map editor, and the maps.
Fixes
- Lodestone: the strata bands and timbering no longer run across tunnel mouths and stair openings.