The full notes for this version are its short notes: that was all that was written then.
Every map now scores at least 7 out of 10 in decor, layout, movement, creativity and balance. The tests fail if one drops below.
Viaduct
- Fixed the blocked path. The stairs up to the higher legs were solid columns down to the ground. One stood right across the first loop's beam, so the only way past was to cut around it. Stairs in the air are now flights of steps with nothing underneath.
- Harder, and harder to cheese:
- The east edge has a roofed aqueduct gallery, so you can't leap or grapple over it from above, then a collapsed stretch of zig-zag stones.
- A tower ladder up to the south turn.
- The west edge has a narrow cliff path under an overhang.
- The skyway ends in stepping stones in the sky, over gaps.
- Four spandrel walls cross the gorge with an arch for each leg, so nothing goes over them.
- More to look at: pavilions over the start and the lap gate, lanterns along the course, rock strata on the gorge walls, a river far below.
Other maps
- Furnace: stokers' ladders up to a deck on the furnace, and roofed side bays where you start.
- Canal:
- Lock-gate ladders up to the gate beams, a narrow perch 7 m over the water.
- Humpback footbridges over both canals.
- Boathouse canopies, and timber stacks you can shoot through.
- Hamlet: the pond has water, there are garden sheds and woodpiles you can shoot through, and stone walls and log piles break up the open valley floor.
- Bastion: a timber breastwork along the gallery, in panels you can shoot through.
- Crucible: ladders up two corner pillars to perches over the moat; the spawn barricades are timber now.
- Gantry: roofed loading sheds at both ends.
- Temple: offering stones and toppled column drums in the open courts.
- Railyard: crates and cable drums around the yard, away from the track.
Bots
- Bots now use ladders to reach the floor at the top. Before, the climb wasn't linked to it.
Map analysis
- Movement is rated more specifically. Every race leg is checked for how much a dash-jump (16 m) or grapple pull (45 m) can cut it, how many jumps it asks for, and how much of it is on narrow footing. The report lists each leg.
- Fairer comparisons. Running and tech routes are now measured over the same floor points, and beams and stair steps get floor points.
- Explanations.
docs/MAP_STRUCTURES.mdexplains why every structure on every map is there.