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quark 1.3.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

  • Bastion is now a castle. Thick curtain walls you can walk along the top of, towers jutting out at the corners and flanks, gatehouses with portcullises where the teams start, banners and torches. The water moat round the keep is bigger.
  • Foundry is now a big indoor factory. A sawtooth roof with skylights, steel columns, overhead cranes with hooks to grapple, conveyor lines, presses, tanks, a catwalk ring, and ribbed walls with loading bay shutters.
  • Water and lava you can see. Deadly water and molten pits now show a blue or glowing surface. You still die if you fall in.
  • Dash: the speed you keep after a dash is capped at 24 m/s, the same as the grapple's top speed.
  • Map analysis:
    • quark_tests mapreport measures every map's decor, layout, movement, creativity, originality and mode balance, and writes docs/MAP_REPORT.md. The method is in docs/MAP_METRICS.md.
    • tools/map_shots.sh takes 16 shots per map.