The full notes for this version are its short notes: that was all that was written then.
Movement
- Run speed 8 -> 12 m/s; gravity +10% (less floaty). The standing jump is still 1.22 m, so every ledge you could reach you still can. (The run speed went back to 8 m/s in 1.14.1.)
- Dashes out of fast strafes still add speed (exit cap 32 m/s); overstrafing loses about as much as before.
Sound
- New sound kits: DEFAULT, HEAVY METAL, MAGICAL, RETRO, WOODEN. Heavy Metal, Magical and Wooden use real recordings (Kenney.nl, CC0): steel hits and real explosions, glass chimes, wood knocks. Every sound has its own version in every kit, all mixed to the same loudness.
- Race: a ding at every checkpoint and a chime at the finish.
Maps
- Hightown: two big switchback staircases along the outside walls instead of the lift shafts.
- Viaduct: an invisible ceiling at the top of the big walls (no more going over them), and lava falls down the middle of every section so you can't hook or dash around a leg.
- Temple: the side staircases split either side of the bridge (no more cracking your head on it).
- Lodestone: no lamp post in the middle of a staircase.
- Lava kills on touch (everywhere, including editor maps).
Map editor
- New materials: WATER (wade in it) and LAVA (kills).
- Rotate 90 degrees about any axis (R, Shift+R, Ctrl+R) and mirror across any plane (F, Shift+F, Ctrl+F), with buttons; works on everything selected.
- Editing together: chat (Enter) and votes (F1 / F2) work in the editor.
- Calling a vote that's already running counts as a yes. "Play it" passes after 30 s unless someone votes no.
Menus
- Checked every menu: Esc now behaves consistently (settings pages, info, custom mode editor, race stats), menus reset when you leave a game, Controls / Settings / HUD layout fit on 720p and smaller screens, server and demo lists scroll, the pause menu dims the game, wording fixes.
- Menus no longer read files every frame.
Discord bot
- The live player count channel sits at the very top of the server.