The full notes for this version are its short notes: that was all that was written then.
New map
- Hightown (hide and seek, also tag): the top five floors of a skyscraper and its roof, high over a city. Offices round an open atrium, corner storerooms to hide in, lift shafts with ladders on every floor, staircases at opposite corners, and a roof terrace with a pool, plant room and helipad.
Maps
- Gantry: more detail (pipes, signs, cable drums, crates, bollards); the lorry docks are solid floor now (only the flooded dock, with water, kills); spawn sheds open onto 4 m of floor; no more floating crates or lamps; the crane containers hang from slings.
Map editor
- New objects: BOX, ROOM (a door in every wall) and STAIRS. Rooms and stairs stretch as one piece until you ungroup them.
- New objects use the material you picked last.
- GROUP / UNGROUP any selection (shift+click to select several).
- IMPORT GROUP / EXPORT GROUP: save groups (a statue, a gameplay feature...) to the groups folder and drop them into any map. Import checks the clipboard first; export copies to the clipboard and opens the folder so you can name it.
Game
- Crowns are a 3D crown on the player's head, with the board's letter: Q vanilla, LG laser vampire, I instagib, R race.
- Ranked: no crowns on players, no health bars, no typing dots.
- Health bars can sit over the head or at the feet (VISUALS).
- Spectating shows the watched player's gun and the keys they're holding.
- Console: TAB completes, UP/DOWN recalls earlier lines, colour highlighting, CTRL+V pastes, CTRL+C copies the line (or the whole log).
- Interp: DEFAULT, DISABLED, or CUSTOM with a 1-200 ms slider.
- Settings say what they set: PLAYER MODEL, SOUND PACK, VOICE.
- QUEUE FOR ALL in the queue menu.
Discord bot
- Update announcements ping @everyone.
- A voice channel for each live server.
- Queue for all button.
- Clearer messages when the queue key or channel permissions are wrong; fixed a startup crash.