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quark 0.26.3

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

  • Fixed: whole surfaces (like the floor) sometimes disappeared.
    • The renderer skips faces that are completely buried inside other blocks. It decided that from only 5 sample points, and corner columns plus something in the middle of the map could cover all 5. The entire floor was then treated as buried and not drawn.
    • It now checks a 9×9 grid, so only faces that really are buried get skipped.
    • Maps re-bake their lighting once.