The full notes for this version are its short notes: that was all that was written then.
- No more getting stuck on floor lines. The floor seams, wall trims, wall panels and bomb-site pads used to stick out 2 cm, enough to catch you mid-jump or mid-hook. They're now set into the floor and walls, flush and look the same.
- Grapple queues. Hold the grapple button and it fires the moment your aim crosses something within range. Sweep across a thin bar and it grabs it. A press during the cooldown fires as soon as the cooldown ends. One grab per press: release to fire again.
- Servers on small cloud machines stay at a high tick rate. The server used to step down when ticks ran late, even while the CPU sat almost idle (shared VMs wake programs late). It now steps down only when the work itself is heavy, or packets are actually being lost.
- Fixes:
- The RANKED tag no longer overlaps the objective text.
- Long server names are shortened so rows fit the server list.
- The vote panel fits its buttons.