The full notes for this version are its short notes: that was all that was written then.
New weapon: grenade launcher (key 9)
- Grenades bounce off walls and floors and explode after 1.6 s, or right away on a direct hit.
- 35 splash damage and a 1 s reload (2 s time to kill).
Weapons and movement
New tuning (time to kill from full health with perfect aim):
| weapon | damage | reload | time to kill |
|---|---|---|---|
| Rifle | 7 (was 10) | 0.222 s | 3.1 s |
| Rocket | 45 full hit (was 35), drops faster (gravity 12) | 1.0 s | 2.0 s |
| Sniper | 50 | 4.0 s (was 2.0) | 4.0 s |
| Laser | 1 every 0.02 s (beam) | — | 2.0 s |
| Crossbow | 50 | 1.5 s (was 2.0) | 1.5 s |
| Knife, Shotgun, Sticky, Grenade | unchanged | 2.0 s |
- Scope: the crosshair is hidden while scoped; the scope's reticle is used instead.
- Dash tilts a little with where you look: up to 30% of its speed goes up or down.
- Crouch removed. The crouch bind is gone from the controls.
- Stickies on the payload cart stay stuck in the same spot on the cart and ride along with it.
Map and mode picker
- In Host and Play vs Bots, clicking MAP or MODE opens a list of every map or mode instead of stepping through them one at a time.
- Each map shows which mode it was built for. Maps that can't run the chosen mode are greyed out.
Crosshair customization
Settings → CROSSHAIR has a live preview and these options:
- Style: cross, cross + dot, dot, circle or T.
- Length, thickness and gap.
- Outline on or off.
- Color: your team color, or a custom RGB.
Bots
Every level now aims like a person instead of locking on:
- The aim error drifts.
- It trails strafing targets.
- It sometimes has a moment of bad aim.
- The hand shakes slightly.
- Turning speed is limited and speeds up gradually, so long flicks take time.
Beginner aims better than before, and intermediate is much weaker. Hit rate against a strafing player at 14 m with the rifle:
| level | hit rate |
|---|---|
| Beginner | ~7% |
| Intermediate | ~12% |
| Advanced | ~24% |
| Expert | ~43% |
Internet server list
- It's live. Hosted games with LIST ON INTERNET on, and dedicated servers run with
--public, now show up on everyone's Join screen.
Other
- The test suite runs on a sped-up clock: about 2 minutes instead of about 15.
Online play needs everyone on 0.14.0 (protocol 9).