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quark 0.14.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

New weapon: grenade launcher (key 9)

  • Grenades bounce off walls and floors and explode after 1.6 s, or right away on a direct hit.
  • 35 splash damage and a 1 s reload (2 s time to kill).

Weapons and movement

New tuning (time to kill from full health with perfect aim):

weapondamagereloadtime to kill
Rifle7 (was 10)0.222 s3.1 s
Rocket45 full hit (was 35), drops faster (gravity 12)1.0 s2.0 s
Sniper504.0 s (was 2.0)4.0 s
Laser1 every 0.02 s (beam)—2.0 s
Crossbow501.5 s (was 2.0)1.5 s
Knife, Shotgun, Sticky, Grenadeunchanged2.0 s
  • Scope: the crosshair is hidden while scoped; the scope's reticle is used instead.
  • Dash tilts a little with where you look: up to 30% of its speed goes up or down.
  • Crouch removed. The crouch bind is gone from the controls.
  • Stickies on the payload cart stay stuck in the same spot on the cart and ride along with it.

Map and mode picker

  • In Host and Play vs Bots, clicking MAP or MODE opens a list of every map or mode instead of stepping through them one at a time.
  • Each map shows which mode it was built for. Maps that can't run the chosen mode are greyed out.

Crosshair customization

Settings → CROSSHAIR has a live preview and these options:

  • Style: cross, cross + dot, dot, circle or T.
  • Length, thickness and gap.
  • Outline on or off.
  • Color: your team color, or a custom RGB.

Bots

Every level now aims like a person instead of locking on:

  • The aim error drifts.
  • It trails strafing targets.
  • It sometimes has a moment of bad aim.
  • The hand shakes slightly.
  • Turning speed is limited and speeds up gradually, so long flicks take time.

Beginner aims better than before, and intermediate is much weaker. Hit rate against a strafing player at 14 m with the rifle:

levelhit rate
Beginner~7%
Intermediate~12%
Advanced~24%
Expert~43%

Internet server list

  • It's live. Hosted games with LIST ON INTERNET on, and dedicated servers run with --public, now show up on everyone's Join screen.

Other

  • The test suite runs on a sped-up clock: about 2 minutes instead of about 15.

Online play needs everyone on 0.14.0 (protocol 9).