The full notes for this version are its short notes: that was all that was written then.
New mode: DUEL (1v1 or 2v2)
- 1v1 or 2v2, chosen when hosting (Host menu → TEAMS, or
--teamsize 2on a dedicated server). First to 5 rounds. Anyone beyond the team slots spectates. - Each life (round) is played under a random modifier for everyone, never the same one twice in a row:
- Vampire laser: lasers only, and damage you deal heals you.
- Rockets only
- Knives only
- 1 HP: everyone has 1 health.
- Double size: both players are twice as big, hitboxes included.
- Grapple movement only: no walking, jumping or dashing. The grapple is the only way to move.
- The current modifier is shown under the scoreboard. A stalemate drains health, like VS.
- New map Crucible, built for duels: high open ceiling (double-size players fit everywhere), tall pillars to grapple from, short sightlines. Picked by default for DUEL. Use
--mode duelon a dedicated server (1v1also works).
Time to kill: 2 seconds for every weapon
With perfect aim, every weapon now kills a full-health player in exactly 2.0 seconds:
| weapon | damage | shots to kill | time between shots |
|---|---|---|---|
| Rifle | 10 | 10 | 0.222 s |
| Rocket | 35 | 3 | 1.0 s |
| Knife | 40 | 3 | 1.0 s |
| Sniper | 50 | 2 | 2.0 s |
| Laser (beam) | 4 | 25 | 0.083 s |
| Shotgun | 5 × 10 pellets (50 full blast) | 2 | 2.0 s |
| Sticky | 35 | 3 | 1.0 s |
| Crossbow | 50 | 2 | 2.0 s |
Controls
- Scroll wheel binds fixed: one action per wheel notch (smooth-scrolling trackpads and high-res wheels no longer skip several weapons), and the wheel now works for hold actions like jump or fire.
- Binding an input to an action removes it from any other action, so it no longer triggers two things at once.
Weapons
- You respawn with the weapon you had selected last (including a weapon picked while dead), instead of the rifle.
- Rockets fly faster (48 m/s, was 32) and now drop slightly (gravity 5 m/s², about a third of the sticky's).
Internet server list
- Hosted games and dedicated servers can now show up for everyone on the Join screen, not just on your LAN. Host menu → LIST ON INTERNET (on by default); dedicated servers use
--public. - The Join screen lists LAN and internet games together and asks every server directly, so it shows only games you can actually reach, with real ping and player counts.
- Runs on a free Cloudflare Worker, so no VPS is needed. It goes live as soon as the list's address is added to the website.
Server logging
- Hosts and dedicated servers can write a game log to
logs/:- Simple: deaths, map changes, chat, round and match wins.
- Verbose: simple, plus hits and every player's position, velocity, aim, health and weapon at 125 Hz.
- Extreme: everything at the full tick rate (up to 1000 Hz), including inputs, movement timers and projectiles.
- In game: Host menu → SERVER LOG. Dedicated server:
--log simple|verbose|extremeand optional--logfile PATH. - The log is buffered, so even extreme logging stays off the tick's critical path.
Online play needs everyone on 0.13.0 (protocol 8).