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quark 1.6.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

  • Joining a full duel: if the sides are even and full, asking to join calls a vote to let you in. If it passes, you join and the teams go uneven. If the sides are already uneven, you just join the side with room. Ranked stays 1v1.
  • Free for all has no teams: joining says "joined the game" instead of "joined team A", and bots added to a free-for-all aren't put on a team either.
  • Weapon model in the HUD settings: a new WEAPON MODEL element. You can move it, push it nearer or further (depth), resize it, give it a custom accent colour, or turn it off with SHOW.
  • SHOW toggle for every HUD element: health, weapon name, cooldown bars, speed meter and weapon list can each be turned off.
  • Rejoining a hosted game: the host's automatic port forward (UPnP) is now renewed every 15 minutes while the server runs. Some routers only grant a 2-hour forward, or drop it on their own. When that happened, everyone already in the game stayed connected, but anyone joining or rejoining got "no response". The tests now also cover leaving and rejoining in free for all, team vs and duel, in warmup and mid-match.

Weapons

  • Every cooldown is 25% shorter. The exception is the laser: its "cooldown" is its damage tick, so shortening it would raise its damage by a third.
  • Every weapon does 15% less damage, except the laser and the knife. Headshots too: sniper 42.5, rifle 8.5, pellet 2.55.
  • Crossbow: 50 body, 60 headshot, 2 s cooldown.
  • New: the bubble gun.
    • It fires 3 slow, floating bubbles a second, each popping in a small 10-damage explosion.
    • Alt-fire shoots a stream of 5 bubbles at once at different speeds, then takes 1.8 s to reload.
    • It's in the slot before the knife, bots use it, and it's in ranked vanilla.
  • Knife: 25% more reach (3.5 m), a 10% wider hit, and a swing that misses keeps cutting along your aim for another 0.12 s.

Visibility and lighting

  • Players don't vanish behind corners anymore. The server now checks line of sight from both sides of your head to the enemy's head, chest, knees and shoulders, now and a quarter of a second ahead. A player stays shown for 0.6 s after leaving sight (was 0.3 s).
  • Indoor lights are 10% brighter.
  • New BRIGHTNESS setting in the video settings (0.6–1.8).