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quark 1.18.27

Everything that changed in this version, and why.

Combat (src/game/gamedefs.h)

  • Crossbow body damage 49 -> 50; head stays 75. 1.18.21 lowered body damage to 49 (feel review T10) so a headshot would save a bolt, the way it does on the sniper: a head plus a body kills, but two bodies leave 2 HP. That also made a body-only kill take three bolts (6 s of reloads, against 4 s). The owner weighed it against the other option (head 100) and chose to drop T10 entirely, so the crossbow is back to its 1.18.20 numbers: two body bolts kill, and a headshot plus a body kills too.

Tests (tests/tests.cpp)

  • The feel-fix test's T10 check now asserts that two body bolts kill, instead of the dropped one-bolt saving.

Release checklist

  • The weapons row says crossbow 50 body / 75 head again, and the 1.18.21 combat row no longer lists crossbow 49.

Compatibility

  • No protocol change (still 44): it plays with 1.18.22 and newer. Weapon damage is decided on the server, so a 1.18.27 server gives 50 to every client.