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quark 1.12.1

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Fixes

  • Choppy audio on Windows. Sound kept cutting to silence for a few milliseconds at a time.
    • The cause: the audio thread slept between buffers, and Windows rounds a short sleep up to about 15 ms, longer than the queued audio lasts.
    • The fix: it now wakes exactly when the sound card finishes a buffer, and keeps 30 ms queued instead of 20.

Announcer

  • All seven voices (male, female, British, old man, e-girl, India, spy) now have their own recordings of every mode call:
    • bomb planted and bomb defused;
    • hill captured and hill lost;
    • point captured and point lost;
    • round won and round lost;
    • overtime;
    • new high score;
    • new leader.
  • The "airborne" and the 10 and 5 second calls are gone.

Demos

  • OPEN FOLDER button in the demo list.
  • Record at 62.5 Hz or at full rate: every snapshot, up to 1000 Hz. Full rate is smoother but makes much bigger files.

Temple

  • Opened up: no outer walls any more. It's now a temple on a mountain top, with the courts ending at a cliff edge.
  • Spread out more, with a lantern-lit balustrade along the edge (gaps to drop through).
  • New cover and height: ruined cloister walls, two ruined towers (stairs, then a ladder to a 7 m perch) and raised offering plinths.

New map: Dojo (ranked laser vampire)

  • A great training hall. Both fighters start across the tatami in sight of each other, facing each other.
  • Nobody can fire for the first 5 seconds of a round; a HOLD FIRE countdown shows it.
  • There's a raised fighting ring, koi pools, galleries behind paper screens (the laser goes through them), and balconies at both ends.
  • You can climb ladders up to the roof beams and a ridge walk 12 m up.

Gantry (ranked instagib)

  • Rebuilt 1.5x longer, 2x wider and 2x taller.
  • Two catwalk tiers, cranes 18 m up (ladders onto them), a container yard in the middle and a gangway across the flooded dock.
  • Built for free for all now, the way ranked instagib is played: 14 spawns, mostly out of each other's sight. Nobody has a shot from spawn to spawn.

Midtown

  • Lights inside every office, on both floors.
  • Doorways are clear: nothing stands in them, and the facade strips no longer cross the doors.

Gameplay

  • Rockets and stickies inherit 90% of your velocity instead of 100%, so firing straight down while moving boosts you forward again.
  • Multi point and payload: defenders on the point (or by the cart) only earn objective time while they're contesting it, with an attacker there too.