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quark 0.6.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Movement

  • More air control: stronger air acceleration, and holding a direction in the air bends your momentum toward it without losing speed.
  • Dash is stronger but shorter: a flat 24 m/s burst for 0.12 s (no gravity during it), then you keep 11 m/s or your previous speed if you were faster. Still 1.2 s cooldown.
  • Grapple now has a 1 s cooldown after you let go.
  • Dash and grapple cooldown bars under the crosshair (fill up and turn your team color when ready).
  • Still identical at every server tick rate (checked by the automated test).

Weapons

  • Rocket self damage is now 10% when the explosion is at or below your feet (rocket jumps barely hurt); explosions level with your body or above still do full damage.
  • Protocol version 4.