Download

← All updates

Update

quark 0.37.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Customisation before 1.0: player models, sound packs, a scriptable HUD and control scripts.

  • Player models: STANDARD, HEAVY, SCOUT, ROBOT and KNIGHT (Settings → MODEL). Purely cosmetic, same hitbox, and everyone sees yours. Bots pick one at random.
  • Sound packs: STANDARD, ARCADE, HEAVY, RETRO and SOFT (Settings → SFX).
  • Verbose HUD (HUD LAYOUT → VERBOSE INFO): a dense block in the top right showing clock, version, FPS, FPS min over the last second, speed, ping, loss, tick / snapshot rate, enemies and teammates alive, round time, map, mode and K / D.
  • Custom HUD widgets (HUD LAYOUT → WIDGET EDITOR):
    • Show any game value as:
      • a number (optionally colour-graded);
      • a bar;
      • a colour-graded bar;
      • an icon whose opacity follows the value;
      • an icon + bar.
    • Values available: health, speed, dash, hook, fps, fps min, ping, loss, time, enemies, teammates, kills, deaths, score and tick rate.
    • Editing:
      • Add, duplicate or delete widgets.
      • Drag them anywhere; they snap to the nearest corner so layouts survive resolution changes.
      • Pick the value from a dropdown, then set style, icon, size, bar size, max, colours and label.
    • Layouts are saved in hud.cfg, which you can also edit by hand; changes reload live.
  • Import / export, for both HUD layouts and controls:
    • Export copies the layout to the clipboard and also saves a file in huds/ or controls/.
    • Import uses the clipboard when it holds a valid layout; otherwise it lets you pick a file from the folder.
    • FOLDER opens the folder.
  • Control scripts (Controls):
    • Opposite keys (SOCD): cancel out (default), last pressed wins (snap tap / null binds), or first pressed wins.
    • Alt-fire hold or toggle.
  • Mode rules: choose a HUD layout and a controls profile that load automatically in a given mode (for example a minimal HUD in FFA and toggle-scope binds in 1v1). Your defaults come back when you leave that mode.
  • Ranked fairness: ranked always uses the default HUD and no control scripts. Widgets, verbose info, SOCD, alt toggle and mode rules are all ignored there, and the ranked screens say so.