The full notes for this version are its short notes: that was all that was written then.
Fixes from the 1.0.0 audit (docs/AUDIT.md).
Modes
- Tourney:
- If a finalist leaves, the other player advances straight away (walkover), instead of playing forfeit rounds or stalling forever.
- A player who joins into a departed entrant's slot no longer inherits their place in the bracket.
- Spectators can't join a running tourney match with
team a/team b.
- Tag: if everyone else leaves, the last player wins. Before, they were eliminated at the timer with no winner. When "it" is passed on because the old "it" left, the new one gets the same 2-second freeze as after a tag.
- Hide and seek:
- The number of rounds is fixed when the match starts, so players leaving or joining don't cut it short or drag it out.
- Hiders who fall off the map no longer count as found by the seeker.
- Nothing carries over into warmup after the match: the last seeker no longer keeps the only knife.
- Bomb: if the carrier falls off the map, the bomb drops where they last stood, not inside the pit.
- FFA: a match with nobody left playing now ends, instead of looping in overtime.
- Payload: tiebreaker rounds are decided on their own two rounds, not on rounds 1-2 again.
- Votes: a player who joins into a departed voter's slot no longer inherits their vote.
Menus
- VS now defaults to Bastion and Tag to Hamlet. Foundry is listed as an all-modes map.
- New
--menushotflag: screenshot the main menu headless, for audits.