The full notes for this version are its short notes: that was all that was written then.
Hide and seek (new mode)
- One player seeks, everyone else hides. Movement is run and jump only: no dash, no grapple.
- For the first 30 seconds the seeker faces the wall and counts on a blacked-out screen while the hiders hide.
- The seeker has the knife, and one stab finds a hider. Nobody else has a weapon, and the knife can't be thrown.
- The seeker wins the round by finding everyone (+3). If anyone stays hidden for 5 minutes, the hiders win (+2 each).
- Everyone takes a turn seeking, and the top score wins the match.
Tag (new mode)
- Like hide and seek, but tagging someone with the knife makes them "it". They stand still for 2 seconds, so there's no instant tag-back.
- Each round lasts 1 minute. Whoever is "it" when time runs out is eliminated, and the next round starts with a new random "it".
- The last player left wins.
- An IT marker floats over whoever is "it". Each player sees a banner with their role.
New map: Hamlet
A big village for hide and seek and tag. It also runs FFA.
- Streets around a green with a well.
- A church whose bell tower you climb by ladder up to the belfry.
- A dozen houses: flat roofs reached by ladders, or pitched roofs.
- A barn with a hayloft.
- A windmill on a terraced hill and a water tower with a ladder.
- A pond, a creek with footbridges, an orchard, hedges, haystacks and carts.
Ladders
- Maps can now have ladders (
ladder x0 y0 z0 x1 y1 z1). - Move to climb, look down to climb down, stop to hang on, and jump to kick off.
- Bots can find their way up them.
Also
- Players with no weapon get no weapon view or weapon bar. The dash and grapple bars are hidden when those abilities are off.
- Network protocol version 18: older clients need to update.