The full notes for this version are its short notes: that was all that was written then.
Map looks
- Every map now has its own colors (walls, trim, metal, glow and sky). For example: Furnace is blood-red, Harbor is docks at sunset, Temple is sandstone and gold, Summit is ice blue.
- There are two new surface materials, metal and glow (lit trim). Both are in the map editor, so you can use them on your own maps.
- New details on every map:
- Glow lines along the walls.
- Emblems on the end walls.
- Lamps hanging under the roof beams.
- Floor inlays.
- Capped cover blocks with glow bands.
- Metal catwalks, pipes and containers.
- Rendering:
- Surfaces have subtle panel detail.
- Walls are darker near the floor.
- Colors use filmic tone mapping.
- The sky has a gradient and a sun glow.
- The cost is a few shader instructions; the sky only shades pixels nothing else covers.
Maps renamed
- No map is named after a game mode any more: Arena is now Bastion, and Tug is now Canal. Old configs and votes that use the old names still work.
Votes
- A refused map vote now says why: the server doesn't have that map (it may be on an older version), or the map can't run that mode.
- A test now calls a vote for every map and mode pair, to make sure none are refused by mistake.