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quark 0.29.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Map looks

  • Every map now has its own colors (walls, trim, metal, glow and sky). For example: Furnace is blood-red, Harbor is docks at sunset, Temple is sandstone and gold, Summit is ice blue.
  • There are two new surface materials, metal and glow (lit trim). Both are in the map editor, so you can use them on your own maps.
  • New details on every map:
    • Glow lines along the walls.
    • Emblems on the end walls.
    • Lamps hanging under the roof beams.
    • Floor inlays.
    • Capped cover blocks with glow bands.
    • Metal catwalks, pipes and containers.
  • Rendering:
    • Surfaces have subtle panel detail.
    • Walls are darker near the floor.
    • Colors use filmic tone mapping.
    • The sky has a gradient and a sun glow.
    • The cost is a few shader instructions; the sky only shades pixels nothing else covers.

Maps renamed

  • No map is named after a game mode any more: Arena is now Bastion, and Tug is now Canal. Old configs and votes that use the old names still work.

Votes

  • A refused map vote now says why: the server doesn't have that map (it may be on an older version), or the map can't run that mode.
  • A test now calls a vote for every map and mode pair, to make sure none are refused by mistake.