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quark 0.27.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

New alt-fires

  • Knife: alt-fire throws it. It's a fast knife that arcs a little and hits for full knife damage; one throw per second.
  • Shotgun: alt-fire shoots ricochet pellets. They bounce off up to 2 walls for half damage, so you can hit around corners. Your own ricochets never hit you.
  • Rifle: alt-fire scopes in like the sniper (lighter zoom), but you fire at half rate while scoped.

Weapon order

  • Number keys, scroll wheel and the HUD list now go: 1 rocket, 2 rifle, 3 laser, 4 shotgun, 5 sniper, 6 sticky, 7 crossbow, 8 knife.

Smarter bots

  • They pick the best weapon for the range from what the mode allows. Before, in rulesets like Classic or Blades, they kept asking for weapons they couldn't have.
  • They use the laser, sticky launcher and knife now:
    • They set off their stickies when you're in the blast.
    • They throw the knife when you're out of reach and close in to stab.
    • Better bots scope the rifle for long shots.
  • Each weapon has its own preferred distance: they rush with knives and shotguns, and hang back with snipers and crossbows.

Defaults and UI

  • Chat opens with Enter (keypad Enter too), instead of T. Configs that still had the old T/Y default switch over; a key you picked yourself is kept.
  • The crosshair, cooldown bars and speed meter hide while a menu is open, instead of showing through it.
  • The "hosting on port..." line moved under the top panel, so it no longer overlaps the pause menu.
  • Bot difficulty buttons fit (EASY / MEDIUM / HARD / EXPERT BOTS).
  • Buttons dropped the "..." (VOTE, MODE, MAP, RANKED, LADDER).
  • Free for all's countdown reads "STARTING IN 3" instead of "ROUND 1 - 3".
  • The controls screen names keypad Enter properly.