The full notes for this version are its short notes: that was all that was written then.
New 1v1 / tourney ruleset: Vanilla
- Every weapon and all movement abilities, no gimmicks. It's first in the ruleset list, so tourneys can be played straight.
Maps got a lot less bland
- Every generated map gets a detail pass:
- buttresses along the walls with accent caps
- base trims and cornices
- pipes along the long walls
- overhead beams in tall rooms (they double as grapple anchors)
- floor strips
- scattered debris The pass keeps clear of spawns, objectives and the payload track.
- Foundry: an upper ring of catwalks linking the raised corners, wallbang window screens in the middle, and gatehouses on the flanks.
- Harbor: a walled warehouse with doorways and a roof deck reached by stairs, plus a catwalk across the containers.
- Temple: a bridge between the galleries with a little shrine on top, and arcades across both ends.
- Colosseum: an inner ring wall with arches on all four sides and pillars at the corners, which breaks the bowl into lanes.