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quark 0.19.1

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

New 1v1 / tourney ruleset: Vanilla

  • Every weapon and all movement abilities, no gimmicks. It's first in the ruleset list, so tourneys can be played straight.

Maps got a lot less bland

  • Every generated map gets a detail pass:
    • buttresses along the walls with accent caps
    • base trims and cornices
    • pipes along the long walls
    • overhead beams in tall rooms (they double as grapple anchors)
    • floor strips
    • scattered debris The pass keeps clear of spawns, objectives and the payload track.
  • Foundry: an upper ring of catwalks linking the raised corners, wallbang window screens in the middle, and gatehouses on the flanks.
  • Harbor: a walled warehouse with doorways and a roof deck reached by stairs, plus a catwalk across the containers.
  • Temple: a bridge between the galleries with a little shrine on top, and arcades across both ends.
  • Colosseum: an inner ring wall with arches on all four sides and pillars at the corners, which breaks the bowl into lanes.