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quark 0.17.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

New mode: 1V1 rulesets

Pick 1V1 in the mode list, then choose a ruleset. Matches are rounds of one life each, first to 5. These are separate from DUEL (1v1 or 2v2 with a random modifier per life).

rulesetweaponstwist
Laser Vampirelaserdamage you deal heals you
Classicrocket, laser, knife
Quirkycrossbow, sticky, rifle
Hitscanrifle, sniper, laser, shotgun, knife
Instagibsniperany hit kills
Boomersrocket, stickyno self damage
Bladesknifedash recharges 3x faster
Moon Shotgunshotgun40% gravity

Weapons outside the ruleset are greyed out in the weapon bar, and switching skips them.

New mode: TOURNEY

  • Everyone in the server goes into a single-elimination bracket, bots included. Byes fill odd numbers.
  • Matches are 1v1, best of 3. Everyone else spectates the match in progress.
  • The bracket appears for everyone between rounds and matches, and on TAB. Eliminated players are struck through, and the current match is highlighted.
  • Choosing the setup: vote for TOURNEY like any mode (VOTE → MODE → TOURNEY → ruleset). Then, in warmup, vote TOURNEY MAPS... and TOURNEY RULES.... Pick several of each; matches rotate through them, and the server switches maps between matches.
  • Dedicated servers: --mode tourney --tourney-maps colosseum,temple --tourney-modes classic,hitscan.

Wallbang walls

  • A new dark grey material. It's solid to walk on, but hitscan weapons (rifle, sniper, laser, shotgun, knife) shoot through it for half damage. Tracers show the shot going through.

New maps

  • Temple (1v1): columns, side galleries, an altar, and wallbang screens across the middle.
  • Colosseum (tourney): tiered stands, corner towers, a central obelisk to grapple from, and wallbang shields.
  • Harbor (big free for all): a quay, shipping containers, crates, a crane to grapple from, and wallbang fences.

Up to 32 players

  • Servers can now take up to 32 players. 8 is still the default; raise it with MAX PLAYERS in the Host menu, or --max 32 on a dedicated server.
  • Big servers start at a lower tick rate (500 Hz above 16 players, 250 Hz above 24) to keep bandwidth sane. Warmup can still step down further.
  • The scoreboard shrinks its rows to fit.

Other changes

  • Sniper zoom is much milder: 45° instead of 24°.
  • Race: you can't damage or push other racers anymore; your weapons only affect you.
  • Menu backdrop camera no longer clips into walls.

Online play needs everyone on 0.17.0 (protocol 11).