The full notes for this version are its short notes: that was all that was written then.
Weapon tuning
Time to kill is from 100 health with perfect aim.
| weapon | damage | time between shots | time to kill |
|---|---|---|---|
| Laser | 0.03 every 1 ms (beam) | 0.001 s | 3.3 s |
| Knife | 40 | 0.7 s | 1.4 s |
| Rocket | 40 | 2.0 s | 4.0 s |
| Sniper | 40 | 2.0 s | 4.0 s |
| Shotgun | 20 pellets × 2 (40 per blast) | 1.0 s | 2.0 s |
| Rifle | 7, full auto | 0.222 s | 3.1 s |
| Sticky | 35 | 1.0 s | 2.0 s |
| Crossbow | 50 | 1.5 s | 1.5 s |
- Damage can now be fractional.
- Fast weapons fire several times per server tick when needed, so the laser does the same damage at 1000, 500, 250 or 125 Hz.
- Holding fire keeps an exact cadence even when commands arrive late or bunched together.
- Hit sounds and damage numbers for rapid hits like the laser are grouped every 50 ms.
New weapon behavior
- Laser alt-fire is a tractor beam. It pulls the target toward you instead of pushing them away, at 75% damage. Pulses run back along your beam while it's pulling.
- Rockets and stickies knock enemies upward twice as hard. Your own rocket jumps are unchanged.
- Knife swings are visible. A slash trail sweeps across the knife's reach, with a marker at the tip showing exactly how far it hits. Other players see your swings too.
Other
- The floating "PAYLOAD" label above the cart is gone.