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quark 0.16.0

Everything that changed in this version, and why.

The full notes for this version are its short notes: that was all that was written then.

Weapon tuning

Time to kill is from 100 health with perfect aim.

weapondamagetime between shotstime to kill
Laser0.03 every 1 ms (beam)0.001 s3.3 s
Knife400.7 s1.4 s
Rocket402.0 s4.0 s
Sniper402.0 s4.0 s
Shotgun20 pellets × 2 (40 per blast)1.0 s2.0 s
Rifle7, full auto0.222 s3.1 s
Sticky351.0 s2.0 s
Crossbow501.5 s1.5 s
  • Damage can now be fractional.
  • Fast weapons fire several times per server tick when needed, so the laser does the same damage at 1000, 500, 250 or 125 Hz.
  • Holding fire keeps an exact cadence even when commands arrive late or bunched together.
  • Hit sounds and damage numbers for rapid hits like the laser are grouped every 50 ms.

New weapon behavior

  • Laser alt-fire is a tractor beam. It pulls the target toward you instead of pushing them away, at 75% damage. Pulses run back along your beam while it's pulling.
  • Rockets and stickies knock enemies upward twice as hard. Your own rocket jumps are unchanged.
  • Knife swings are visible. A slash trail sweeps across the knife's reach, with a marker at the tip showing exactly how far it hits. Other players see your swings too.

Other

  • The floating "PAYLOAD" label above the cart is gone.